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New Messaging App

Context

I partnered with a PM and a communications specialist to come up with a better solution for messaging, particularly centered around groups using iPhones and Androids. We conducted surveys and interviews to uncover the user needs that current messaging apps aren't addressing. You can download the app on Google Play or the App Store. https://letshopapp.com/

My Role

Lead UX Designer

(managed a contract designer)

UX Researcher

Business Design

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Project

18+ months

Bootstrapped

350+ wireframes

Tools

Figma & Figjam

M3 Design System

Various survey tools

Platforms

Mobile app for iOS and Android (React)

Problems

By analyzing results from surveys, interviews and current apps on the market I identified some pretty big issues:

1. Group Messaging is Chaotic

The most common feedback from users about their daily messaging experiences were centered around their allegiance to devices, feeling overwhelmed and obligated. Overall they felt a lack of control in group messaging. 

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Opportunity

How might we create an app that gives users more control, is device agnostic, and meets daily messaging needs

Goals

We converted our key problems into UX outcomes:

Chaotic → Controlled

If we do a great job of designing a new app that centers group messaging then users will not feel overwhelmed and left out so that they can focus on connecting with people instead of the chaotic experience.

SMS/RCS → Agnostic

If we do a great job of creating a seamless experience for all devices then users can worry less about which app to use when creating group messages. 

Dated → Feature Rich

If we do a great job of incorporating features that users love from email, B2B messaging apps and other productivity tools, users will be able to get all of their messaging jobs done in one app. 

User Flows

Messaging apps are incredibly complex. Creating user flows for each function and feature was a necessary starting point.

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Design System

To save time and effort I leveraged an existing design system, Google's Material Design 3. Since this project was bootstrapped it also made development more efficient.

Prototyping

Early low-fi prototyping informed design decisions. Now that the beta has launched we are beginning usability testing for each function and feature to make further improvements.

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GTM Strategy

The incumbents in this space would be hard to overcome so we developed a go-to-market strategy that would allow us to dive deep into a particular use case to drive adoption.

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Results

What I learned from this project:

Business Design

We used strategy, research, and analysis as generative design tools in order to turn a big, audacious idea into a viable business model.

Mobile App Design

Most of my experience has been turning web interfaces into mobile friendly designs. This project taught me a lot about the technical limitations of mobile apps, particularly between different operating systems.

End-to-end Product Design

Designing a product from inception to a deliverable allowed me to apply all of my research, design and strategy skills to further hone my craft.

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